Bloktopia · 21
588 days, 300+ Web3 projects fall: who's still at the table?

588 days, 300+ Web3 projects fall: who's still at the table?

Source: Foresight News Author: Eric Original title: In 588 days, 300+ Web3 projects sank into the deep sea and sailed a thousand sails by the side of a sinking ship, and the disease tree is ahead of time. On the way to prosperity, any industry must go through a round of “dead bodies are everywhere” of elimination, and Web3 is no exception. According to Foresight News's review of public information, since 2025, at least 78 Web3 projects with a total funding amount of more than 1.5 million US dollars have been announced to be shut down. Of these, 69 projects that can confirm the amount of financing have taken away more than 900 million US dollars in total. If you count the small projects that didn't get financing from institutions and died silently, the total number is far over 300. This means that over the past nearly 600 days, an average Web3 project died every two days, or was famous or unknown. Of the 75 projects counted by Foresight News, 37 were shut down throughout 2025, while 41 were shut down in just half of 2026, and 17 were shut down in a single quarter in the second quarter, setting the highest number in a single quarter since this round of clearance. The “hot” DappRadar, Zapper, and established exchanges including BitMEX and AscendEX (formerly BitMax) in the last round of the bull market have all put an end to their business careers in nearly two years. The reshuffle did not stop as the market picked up; on the contrary, it accelerated. After receiving millions of dollars or even tens of millions of dollars in financing, every team that has stepped into this new world has had the proud ambition of “laughing at the sky and going out. Are our generation people from Fenghao?” But after a few years of being baptized in the market, these cold and cruel numbers are still in front of everyone's eyes. Emerging markets are also markets, and Web3 isn't more gentle than other industries. “Not being able to support myself” is the number one “cause of death”. Looking at the “cause of death” of 75 projects, the first one ranked was “insufficient funding,” with 31 projects falling on this issue, accounting for more than 40%; followed by “insufficient market demand,” and 17 companies shut down as a result. The two added up are close to two-thirds of the total. In other words, the vast majority of projects die for only one reason: they have never been able to support themselves. The expressions used by these projects in the shutdown announcement are similar. Many of them say “after trying our best to find a path to sustainable development, we have not found a path to sustainable development.” The subtext of this sentence is: At the beginning of the project, there was actually no idea how to do it, or the initial idea was very different from the actual situation in the market. Some industry observers rated this wave of bankruptcy as “a direct reflection of the failure of the business model and the breakdown of the capital chain, rather than simply fluctuating market sentiment,” which can be described as hitting the head. The investment logic of the primary market has completely changed in the past two years. The first question investors meet is no longer “how much room do you have for imagination”, but “how to make money.” The first batch of projects whose revenue did not cover operating costs or tell a new story fell after the financing floodgates were tightened. The OSL Institute summarized this shift in its annual report as the industry moving from the “first half” to the “second half”: a growth model driven by rising asset prices and innovative agreements came to an end, and the market moved “from narrative to delivery.” To put it more bluntly, the market and capital are no longer willing to pay for “experiments,” and the project's self-hematopoietic ability has become a necessity. Compared to the reason they wanted to be clear, the five projects that announced that the “model is unsustainable” seemed much more honest. For example, Goldfinch, which made unsecured credit loans, lost blood and shut down due to continued bad loans to emerging market companies; the social game Fantasy.Top, which is a popular social game that relies on tokens to motivate, makes it difficult to sustain the incentive model after the popularity recedes. The “unsustainable model” is a very interesting reason for the collapse. Most unsecured credit loans in traditional financial markets are based on big data or personal past credit records to set reasonable limits. As an emerging “lending company,” Goldfinch dares to provide unsecured credit loans in emerging markets without credit data. This is not a problem that can be solved by cryptocurrency and Web3 alone. Obviously, the reason for the birth of this company with a total financing amount of nearly 40 million is hard to convince. I don't know how top institutions like a16z were fooled into entering the market. Additionally, some companies have died due to regulation. Mango Markets shut down through a community vote after reaching a settlement with the SEC...

10d ago22#WEB3
Deciphering the Different Chinese-Language Crypto Market: Real User Research, Chinese-Language VC Inventory

Deciphering the Different Chinese-Language Crypto Market: Real User Research, Chinese-Language VC Inventory

Publisher: TechFlow Deep Dive Article: 0xmin & Zolo & Min L Do you know the real Chinese-language crypto market? When the Chinese Coin and the Hong Kong concept came to the forefront, the Chinese-speaking market undoubtedly once again attracted widespread attention. Once upon a time, agencies/projects were still hesitating about whether to expand the Chinese-speaking market, and in the recent impact of the Hong Kong concept, they have also witnessed the strength of the Chinese language market that should not be underestimated. Compared to scattered analysis and second-hand information, we have direct communication with many partners, and based on TechFlow's long-term deep cultivation and insight in the Chinese-speaking market, we present comprehensive and interesting report content from the perspective of the market environment, user portraits, VC, and communication, and uncover unknown insider information. Whether you are an organization, project party, or individual, I hope this section of the report will help you quickly establish your understanding of the Chinese-language crypto market and help you expand your ecosystem. Thanks to Min L, co-author of this issue, market strategy director for the top ten global exchanges, ten years of experience in the global market, and co-founder of FAB DAO. *This article is an excerpt from the Chinese-language market section of the “Asia Pacific Web3 Truth” report produced by TechFlow. 1. Overview of the Chinese-language crypto market The largest in the Asia-Pacific market is the Chinese-speaking market. Its definition generally refers to all places with Chinese people, such as mainland China, Hong Kong, Taiwan, Singapore, Thailand, and Malaysia. According to the China Investment Network survey report, in addition to China, the 6 countries with the most Chinese are: Indonesia, number of Chinese: over 10 million Malaysia, number of Chinese: about 10 million Malaysia, number of Chinese: 7.4 million US, number of Chinese: 5.08 million Singapore, number of Chinese: 2.98 million Canada, number of Chinese: 1.77 million. Different encryption policies in various regions have also brought about different cryptographic user profiles. In September 2017, the People's Bank of China and other regulators announced a ban on ICOs and a notice to close cryptocurrency exchanges. In May 2021, the relevant regulators issued another notice to crack down on Bitcoin mining and trading. At this point, exchanges, project parties, miners, and users have all begun to go overseas. However, Chinese-speaking users are only migrating; they haven't actually disappeared. According to Triple A's data estimates, the global cryptocurrency ownership rate will average 4.2% by 2023 (including non-on-chain users). Among them, if only the Chinese-speaking regions are calculated: Mainland China 19.9 million, Hong Kong 0.18 million, Singapore 0.64 million, and Taiwan 0.54 million, the number of crypto users is 21.26 million. However, if this data includes the proportion of Chinese people in Indonesia, Thailand, Malaysia, the US, and Canada, it can be roughly calculated that the number of users that can radiate Chinese-language content is at least 23.57 million. (The calculation formula is crypto users in the region* (total number of Chinese speaking users in the region/total number of users in the region)) The concept we have always emphasized is the Chinese-speaking market, not the mainland China market. In addition to mainland China, there are still a large number of Chinese in Hong Kong, Taiwan, Singapore, Malaysia, North America, and Europe, and this group also has strong purchasing power. For any aspiring entrepreneur, you can say that you don't pay attention to the Chinese market due to policy or other reasons, but you can't ignore the Chinese market. Hong Kong is a bridgehead connecting the global Chinese market. At the same time, Taiwan is also a place we need to pay great attention to. Even if many projects want to enter the Chinese-speaking market, they will first use the Taiwanese market as a testing ground. Taiwan has decades of infrastructure and stable economic development, and an industrial structure with many small and medium-sized enterprises, which enabled the Taiwanese market to move towards a well-off and well-off society in the 1960s. Most post-80s Taiwanese have not experienced a life of “suffering to the point where they have nothing to eat.” Compared to the widening gap in the mainland economy and the rigidity of social classes in Japan, South Korea, and Hong Kong, the average salary of Taiwanese can at least meet basic needs. Therefore, Taiwanese users are more likely to “continue to accumulate assets” rather than become rich all at once. Therefore, long-term projects (such as lending, regular investment and financial management, DeFi strategies) and easy-to-understand trading products (such as grid trading, copy trading) will be more popular among Taiwanese users because they can steadily accumulate assets. On November 14, 2022, the FTX incident broke out, and the world's second-largest exchange went out of business...

1179d ago深潮TechFlow#Deep Tide TechFlow
Deciphering the Different Chinese-Language Crypto Market: Real User Research, Chinese-Language VC Inventory

Deciphering the Different Chinese-Language Crypto Market: Real User Research, Chinese-Language VC Inventory

Chinese-speaking users are just migrating; they haven't really disappeared. Do you know the real Chinese-language crypto market? When the Chinese Coin and the Hong Kong concept came to the forefront, the Chinese-speaking market undoubtedly once again attracted widespread attention. Once upon a time, the agencies/projects that were still hesitant about whether to expand the Chinese-speaking market have also seen the strength of the Chinese language market not to be underestimated in the recent impact of the Hong Kong concept. Compared to scattered analysis and second-hand information, we have direct communication with many partners, and based on TechFlow's long-term deep cultivation and insight in the Chinese-speaking market, we present comprehensive and interesting report content from the perspective of the market environment, user portraits, VC, and communication, and uncover unknown insider information. Whether you are an organization, project party, or individual, I hope this section of the report will help you quickly establish your understanding of the Chinese-language crypto market and help you expand your ecosystem. Thanks to Min L, co-author of this issue, market strategy director for the top ten global exchanges, ten years of experience in the global market, and co-founder of FAB DAO. * This article is an excerpt from the Chinese-language market section of the “Asia Pacific Web3 Truth” report produced by TechFlow. 1. Overview of the Chinese-language crypto market The largest in the Asia-Pacific market is the Chinese-speaking market. Its definition generally refers to all places with Chinese people, such as mainland China, Hong Kong, Taiwan, Singapore, Thailand, and Malaysia. According to the China Investment Network survey report, in addition to China, the 6 countries with the most Chinese are: Indonesia, number of Chinese: over 10 million, number of Chinese: over 10 million Malaysia, number of Chinese: 7.4 million, number of Chinese: 5.08 million Singapore, number of Chinese: 2.98 million Canada, number of Chinese: 1.77 million. Different encryption policies in various regions have also brought about different cryptographic user profiles. In September 2017, the People's Bank of China and other regulators announced a ban on ICOs and a notice to close cryptocurrency exchanges. In May 2021, the relevant regulators issued another notice to crack down on Bitcoin mining and trading. At this point, exchanges, project parties, miners, and users have all begun to go overseas. However, Chinese-speaking users are only migrating; they haven't actually disappeared. According to Triple A's data estimates, the global cryptocurrency ownership rate will average 4.2% by 2023 (including non-on-chain users). Among them, if only the Chinese-speaking regions are calculated: Mainland China 19.9 million, Hong Kong 0.18 million, Singapore 0.64 million, and Taiwan 0.54 million, the number of crypto users is 21.26 million. However, if this data includes the proportion of Chinese people in Indonesia, Thailand, Malaysia, the US, and Canada, it can be roughly calculated that the number of users that can radiate Chinese-language content is at least 23.57 million. (The calculation formula is crypto users in the region* (Chinese speaking users in the region/total number of users in the region)) The concept we have always emphasized is the Chinese-speaking market, not the mainland China market. Apart from mainland China, there are still a large number of Chinese people in Hong Kong, Taiwan, Singapore, Malaysia, North America, and Europe, and this group also has strong purchasing power. For any aspiring entrepreneur, you can say that you don't pay attention to the Chinese market due to policy or other reasons, but you can't ignore the Chinese market. Hong Kong is a bridgehead connecting the global Chinese market. At the same time, Taiwan is also a place we need to pay great attention to. Even if many projects want to enter the Chinese-speaking market, they will first use the Taiwanese market as a testing ground. Taiwan has decades of infrastructure and stable economic development, and an industrial structure with many small and medium-sized enterprises, which enabled the Taiwanese market to move towards a well-off and well-off society in the 1960s. Most post-80s Taiwanese have not experienced a life of “suffering to the point where they have nothing to eat.” Compared to the widening gap in the mainland economy and the rigidity of social classes in Japan, South Korea, and Hong Kong, the average salary of Taiwanese can at least meet basic needs. Therefore, Taiwanese users are more likely to “continue to accumulate assets” rather than become rich all at once. Therefore, long-term projects (such as lending, regular investment and financial management, DeFi strategies) and easy-to-understand trading products (such as grid trading, copy trading) will be more popular among Taiwanese users because they can steadily accumulate assets. On November 14, 2022, the FTX incident broke out, and the world's second-largest exchange...

1180d agody zhang#BNB Chain #NFTs #Solana #VC #WEB3
IOSG Weekly Brief | NFT-FI Startup Boom Led by Newcomer Blur (Industry Map) #162

IOSG Weekly Brief | NFT-FI Startup Boom Led by Newcomer Blur (Industry Map) #162

Part.1 Does InsightNFT financialization usher in systemic opportunities? Overview of 152 racetrack projects Author: Sally, IOSG Ventures This article is IOSG original content. It is only used for industry learning and communication, and does not constitute any investment reference. If you need to cite, please indicate the source. For reprinting, please contact the IOSG team for authorization and reprinting instructions. Foreword As the NFT market gradually picked up, competition for users in the trading market gradually developed into a heated stage. Up to now, the emerging NFT aggregator project Blur has steadily surpassed OpenSea in trading volume. Source: NFTScan At the same time, TVL, an NFT lending protocol represented by BendDAO, continues to hit new highs. As of February 20, according to Defillama data, BendDAO's total TVL has exceeded $200m, and the gap between the total amount of EVM on the chain and Synthetix is gradually narrowing. Source: Defillama On the other hand, other leading projects in the NFT Fi circuit, such as X2Y2, NFT.fi, and JPEG'd, have also seen a sharp jump in macro-lending transaction volume since the end of last year. Source: Dune @ahkek而这也许预示着, the NFT Fi circuit that has been in the spotlight since last summer but hasn't broken out yet, is about to usher in a wave of real systemic opportunities. Deconstructing the theoretical framework of NFT financialization: In past articles, we have indicated that the significance of NFT financialization is to help expand and enhance the consensus and demand for NFTs. After recognizing the significance and importance of the financialization of NFTs, the next more central question is — how should we understand the concept of NFT financialization? From a pure economic point of view, an interesting but not necessarily correct idea we are trying to put forward is to divide NFTs into two categories A and B: Class A is an NFT with viewing and collection value; Class B is an NFT with use value. On this basis, the financialization of Class A NFTs is benchmarked with the financialization of art, and the financialization of Class B NFTs is benchmarked with the financialization of commodities: images such as Punk, Azuki, Doodles, etc., as well as Avatar NFTs, and pure art painting NFTs can all be simply classified as Class A, that is, NFTs that only have viewing and collection value. However, the logical commonality of these NFTs and works of art is: non-fungible (non-fungible), no utility (no utility), no fundamentals (without fundamentals), pricing is based on personal judgment (valuation based on personal sentiment), support similar to membership token NFTs issued by brands like Starbucks Odyssey, and STEPN sneakers Gaming NFTs running within entertainment products can all be considered Class B, that is, NFTs with use value. The logical commonality between them and commodities is that: semi-fungible (semi-fungible), with utility (With utility), with certain fundamentals (with certain fundamentals), pricing is based on its functionality (Valuation based on functions). After understanding and discussing the concept, we also need to further examine the industrial structure of NFT Fi vertically based on the direction of segmentation. Although there are many discussions about the NFT Fi layout in the market, we prefer to divide it into three layers from top to bottom: (1) the first layer is a direct transaction layer that provides NFT and FT exchange for Marketplace, Aggregator, AMM, etc.; the second layer provides NFT hosting and collateral financing for lending, renting, crowdfunding, etc. (3) The third layer is options, futures, etc. The financial derivative layer that pushes up transaction risk and leverage, such as indexing funds, goes from direct transactions to indirect transactions to financial derivatives. The evolution of these three levels is also a reflection of the gradual financial deepening (financial deepening) of NFTs from commercialization, to financialization, to securitization. We believe in having both...

1274d agoIOSG#Blur #IOSG #NFTs #OpenSea
Metaverse Land Report: How to Build a Virtual Economic System?

Metaverse Land Report: How to Build a Virtual Economic System?

With the explosion of NFTs and GameFi, the metaverse is accumulating development potential. As an important sector in the metaverse ecosystem, virtual land/real estate is also showing momentum. Yuga Labs announced the construction of Monkey Land Otherside, and Monkey Land Contract Otherded's sales exceeded 300 million US dollars. Traditional institutions such as PricewaterhouseCoopers and Adidas, and public figures such as Lin Junjie have bought metaverse land. As a modular resource package, metaverse land not only carries NFTs, but also includes elements such as scenarios, resources, token economy, and social functions. There are also exquisite differentiated settings between metaverse lands of the same type. We believe it is necessary to study the entire metaverse land ecology, analyze the value support behind metaverse land, what factors influence price expectations, and analyze the revenue model behind metaverse land, so as to better understand its development status and find breakthroughs in development. 01. Metaverse land price Metaverse land has a higher entry threshold than ordinary NFTs. For an average NFT, the mint price is about 0.001-0.5 ETH, worth tens to hundreds of dollars. The mint cost of metaverse land, on the other hand, is ridiculously high. Take Monkey Land Contract Otherded as an example. The minting price is 503 APE, which is currently worth more than $4,000. OtherDeed's airdrop standard is to hold BAYC or MayC. Currently, the floor prices for the two are 92 ETH and 19 ETH, respectively. Buying even the least allocated monkey land currently requires close to 3 ETH. Why is metaverse land so expensive? There are two main reasons behind it. The first is market consensus. Some capital players have already experienced the dividends of the traditional real estate market. He/they compare metaverse land to a traditional real estate market. The upward potential of virtual land has become widely anticipated. Second is the functionality of metaverse land. Metaverse land is an NFT container. Some can also group independent NFTs together. NFT avatars can chat with each other, complete tasks together, and create openly together. Metaverse land is equivalent to unlocking the utility value of NFTs. Furthermore, there are quite a few metaverse lands that themselves are collections of NFTs. For example, in Otherdeed for Otherside, part of the land was equipped with Koda and artifacts. The elements themselves are standalone NFTs. The value of metaverse land can be said to be the value of an NFT package. Source: Bibi News On the basis of approving the value of metaverse land, Bibi News counted 63 projects and found that the price of metaverse land mainly depends on 7 major factors, namely the quality of the metaverse itself, the expansion of land gameplay, land rights, and the location, size, attributes, and grade of the land. ·Metaverse quality In the 63 projects counted by Bibi News, metaverse land with a floor price of more than 1 ETH or 40 SOL has excellent visual quality. From left to right are Otherdeed, NFT Worlds, Genopets Genesis Habitat, SolSteads Surreal Estate, and NANOPASS, which are also supported by the development team's reputation. For example, Axie Infinity Land's floor price was over 1 ETH, thanks to Axie Infinity's exit. Genopets Genesis Habits and Otherded have some visual similarities; behind them all have Animoca Brands as investors and developers, respectively. ·Gameplay expansion Among new metaverse projects, Worldwide Webb is developing quite rapidly. Since the sale of land in November 2021, Worldwide Webb's monthly land transaction volume has surpassed Voxels (formerly Cryptovoxels) and Decentraland. Worldwide Webb's monthly sales surpass Voxels and Decentraland, Source: MetaCat.world While established metaverse projects like Decentraland are slow to progress and remain in the NFT display and “let players tour the building” stage for a long time, Worldwide Webb is rapidly iterating: integrating NFTs; carrying out real estate sales; launching new land plots; launching a BUILDER tool that supports apartment DIY; supports P2E functionality... The market is more aggressive ...

1556d agody zhang#NFTs #prices #metaverse #financially #projects
Metaverse Weekly | Qualcomm establishes European XR laboratory; Bingdun digital blind box is on sale; ICICB plans to enter the metaverse

Metaverse Weekly | Qualcomm establishes European XR laboratory; Bingdun digital blind box is on sale; ICICB plans to enter the metaverse

Overview Extended Reality (XR) combines reality and virtual through computers to create a virtual environment that can interact with humans and computers. It combines various AR, VR, and MR technologies, bringing the experiencer a “sense of immersion” of seamless transformation between the virtual world and the real world. As an important part of the metaverse sector, XR is bound to be a high ground for large enterprises to seize. Last week, Qualcomm established the European XR Laboratory to expand investment in XR and the metaverse, focusing on the core of the industry such as R&D and development of key technologies. Committed to becoming a leading company in the XR field. Meanwhile, Tencent recently began active recruitment (that is, internal cross-departmental transfers) to cope with the advent of the all-true Internet era. Tencent focuses on laying out a full-link XR ecosystem, including hardware-side XR devices, software-side perceptual interaction technology, and content-industry-side content and developer ecosystem. Who Will Build a World-Class Hard-Tech Team? Who will compete for the next ticket to the age of hard technology? Let's wait and see. In addition, the proposal to establish the “Blockchain Based Digital Collection Service Technology Framework” international standard project proposed by the China Academy of Information and Communication Technology in conjunction with Tencent, Ant Group, Beijing University of Posts and Telecommunications, and Zhijiang Laboratory was approved. This is also the first international standard for the application of blockchain technology in the field of digital collections. The International Telecommunication Union (ITU) is one of the top three international standardization organizations. Its members include more than 190 countries, more than 900 companies and academic institutions. It is one of the most influential, participating countries and members, and the most authoritative national standard standards body in the world. The successful establishment of this international standard project also marks that China has taken an important step in the field of digital collection application, and its ability to explore technology has been recognized internationally. It marks the standardization of digital collections, and it is unknown that 2022 will probably be the first year of digital collections. Meanwhile, the New York Stock Exchange (NYSE) stated in a regulatory filing filed with the US Patent and Trademark Office on February 10 that it wants to establish a NYSE-branded exchange to provide NFT transactions and compete with companies such as OpenSea and Rarible Inc. This effort on the NYSE marks a wider adoption of NFTs. The metaverse era is dawning, and we're looking forward to it. Below are the details of this weekly issue. Our Metaverse Mind divides it into two major sections: Important News [Qualcomm establishes a European XR Laboratory to expand investment in XR and the metaverse] Qualcomm recently announced that it has opened an XR laboratory in Europe, focusing on XR R&D, engineering, and key technology development fields, such as advanced hand tracking and gesture control, 3D mapping and SLAM/localization services, multi-user experience, and image recognition. Additionally, the XR SDK provides access to basic XR technology, including object and geo-tracking. [Tencent launches new business, XR layout, and Internet is already recruiting internally] On February 15, data shows that Tencent (00700.HK) launched a new business — the XR (Extended Reality, Extended Reality) business, and recently started internal recruitment (that is, internal cross-departmental recruitment). In this internal document, Tencent claims that the XR business is a new business that the company has vigorously built to deal with the full Internet. The goal is to build a world-class hard technology team under the leadership of industry leaders to compete for the next ticket to the hard technology era. The business focuses on laying out a full-link XR ecosystem, including hardware-side XR devices, software-side perceptual interaction technology, and content-industry-side content and developer ecosystems. [The first international standard for blockchain digital collections was successfully established at ITU] According to the “China Academy of Information and Communications Technology CAICT” WeChat account on February 11, 2022, the 16th International Telecommunication Union Research Group (ITU-T SG16 for short) held a plenary session. More than 100 representatives from China, the United States, the United Kingdom, South Korea, Japan and international organizations such as the World Health Organization attended the online conference. The conference discussed standardization topics in various fields such as big data, blockchain, artificial intelligence, 5G communication, and multimedia. At the conference, the “Blockchain-based Digital Collection Service Technical Framework” international standard project proposal jointly proposed by the China Academy of Information and Communication Technology in conjunction with Tencent, Ant Group, Beijing University of Posts and Telecommunications, and Zhijiang Laboratory was approved. This is also the first international standard for the application of blockchain technology in the field of digital collections. The International Telecommunication Union (ITU) is one of the top three international standardization organizations. Its members include more than 190 countries, more than 900 companies and academic institutions, and is the most influential and participating country in the world...

1643d ago元宇宙之心MetaverseHub#MetaverseHub #metaverse #Ice pier #digital blind box
Chainlink Weekly News|2/11 - 2/17

Chainlink Weekly News|2/11 - 2/17

This week's major release, Chainlink VRF v2 is now live on the Ethereum mainnet! VRF v2 launches a new subscription management smart contract application, providing NFT creators and blockchain game developers with a solution that can be configured flexibly, has lower gas fees, and is scalable, making it easy to access verifiable randomness. For details, please read: “Chainlink VRF v2 is officially launched on the main network, providing scalable, and flexible on-chain random numbers for NFTs and game dapps” Playground and Ether Cards are launching a second set of new NFT series about NBA basketball player Ramello Ball. The NFT series is powered by Chainlink Price Feeds and Chainlink VRF. Price Feeds can automatically update sports data, and VRF can distribute rare NFTs fairly. Bloktopia is a VR-based metaverse project. Bloktopia is building a Chainlink virtual headquarters on its platform, and it's also integrating Chainlink VRF on Polygon to bring verifiable random sources to its BLOK party games. Ecological project integration progress this week EverRise is a multi-chain security protocol. Everrise is using ChainLink Price Feeds to calculate cross-chain gas fees, provide real-time conversion, and monitor token prices on BSC, Ethereum, Avalanche, Polygon, and Fantom. Chonky's is an NFT series featuring adorable little hamsters. Chonky's used Chainlink VRF on Ethereum to bring verifiable randomness to its collection of 7,777 hamster NFTs. VRF helps ensure that every user can mint the rarest NFTs fairly, including the powerful Epic and Lost Kings variants. CoTrader is a multi-chain and decentralized algorithmic investment fund platform. CoTrader is integrating Chainlink Keepers on BSC and Polygon to ensure its conditional trading strategies are reliable and automated. Flurry Finance is a DeFi protocol that aggregates earnings with RhoToken, and it is also tied to stablecoins at a 1:1 ratio. Flurry Finance uses Chainlink Keepers on Polygon to help securely automate RhoToken reward distribution through daily stableCoin benchmarking. Farmageddon is a DeFi platform. Farmageddon is integrating Keepers to automate its lucky prize pool and launch special events on BSC's Yield Farming platform. AEX is a CEFI Exchange platform. AEX has integrated ChainLink Price Feeds to ensure that its quotes on financial services products are accurate and secure. Propel is a blockchain infrastructure provider focused on DeFi, metaverse, and staking. Propel has integrated Chainlink VRF to support its secure non-destructive prize pool contract. PulseMoon is a community-driven platform. MoonPad is a launchpad on the PulseMoon platform. PulseMoon has integrated Chainlink Price Feeds on BNB Chain to help calculate deposits required for IDO allocations. Dogeville is a puppy-themed P2E game. DogEville has integrated ChainLink VRF to ensure that the results of the in-game NFT mutation are fair and verifiable. Meraki is Polygon's platform for generating art, which stores artist code on a chain. Meraki integrates Chainlink VRF on Polygon to provide artists with a verifiable random source that can be used to mint and generate various artistic NFTs. Musee Dezentral is a decentralized NFT museum. Musee Dezentral is integrating Cha...

1644d agoChainlink预言机#Chainlink #DeFi #metaverse #Weekly Report
How did the disgruntled game company Animoca Brands rely on NFTs to fight back?

How did the disgruntled game company Animoca Brands rely on NFTs to fight back?

Mobile games have declined during the dividend period. Animoca Brands has gone through a difficult period, and the advent of NFTs and the metaverse has rewritten its fate. The wave of NFTs and the metaverse has led to the emergence of a large number of new businesses, including the well-known chain game Axie Infinity and the NFT project Bored Ape Yacht Club. Among the many new projects, a slightly old company stands out. Animoca Brands was founded in 2014 and initially developed and distributed mobile games as its main business. It was listed on the Australian Stock Exchange, but was later delisted. When the mobile game dividend period declined, the company couldn't make ends meet for a long time, and even had to continue expanding the e-book business for a while. It was such a company that rewrote fate with NFTs and became the hottest giant in the NFT field today. Its blockchain games include “The Sandbox”, “Crazy Kings”, etc. Previously, it was an early investor in star NFT projects such as Axie Infinity developers Sky Mavis, Decentraland, and Dapper Labs (NBA Top Shot). Over the past year, Animoca Brands has successively completed multiple huge financings from tens of millions of dollars to hundreds of millions of dollars, and its valuation has also grown from 1 billion US dollars to 5 billion US dollars. This legendary counterattack story did not come about by accident. What is unique about Animoca Brands is that at the beginning of the development of mobile games, it paid particular attention to IP-licensed games, and developed mobile games authorized by brands such as “Garfield,” “Doraemon,” and “Ultraman.” During the transformation to NFT, it continued to obtain IP rights in sports such as Formula 1, the American Professional Baseball League, and the Bundesliga through partnerships and acquisitions, and developed chain games such as F1 Delta Time in the F1 racing category. Not long ago, its subsidiary also collaborated with the International Olympic Committee to release a chain tour themed for the Beijing Winter Olympics, and released Olympic series NFTs such as Ice Dun. It can be said that the obsession with popular IP and the accumulation of IP resources enabled Animoca Brands to quickly seize opportunities in the NFT wave and complete a counterattack transformation. And it is also giving back through investment and creation, promoting the advancement of NFTs and the metaverse. Animoca Brands estimates that it has received huge investment in a row. If you want to list the unicorns that have emerged from the NFTs and metaverse waves, Animoca Brands must be on this list. The company, headquartered in Hong Kong, China, was initially just a lesser-known traditional mobile game developer. It was listed on the Australian Stock Exchange through a backdoor, but was eventually delisted due to issues such as internal governance and trading irregularities. Mobile games have declined during the dividend period. Animoca Brands has gone through a difficult period, and the advent of NFTs and the metaverse has rewritten its fate. Animoca Brands' relationship with NFTs began in 2018. Back then, the first blockchain game called Cryptokitties was in full swing, and Animoca Brands, which was in the midst of transition, saw the potential of this market. It obtained a license from the Cryptokitties' development team, and was allowed to exclusively distribute Cryptokitties in the Chinese region and receive shares. Although this collaboration didn't pay much, Animoca Brands saw vast space for NFTs. Yat Siu (Yat Siu), co-founder and executive chairman of Animoca Brands, said that at the time, the company developed a strategy that future digital property rights would completely transform the industry by expanding financial inclusion, and this important change will begin with the adoption of NFTs in games. Since then, Animoca Brands has entered the field of NFTs comprehensively. In August 2018, Animoca Brands acquired the sandbox mobile game “The Sandbox” developed by Pixowl and built it on the blockchain. Through this virtual sandbox world, Animoca Brands entered its NFT world. Two years later, NFTs became one of the hottest topics in the blockchain community, and a large number of NFTs were traded at sky-high prices. Subsequently, chain games with NFTs as the key underlying element became popular. “The Sand...”, which had an early layout and a large number of users accumulated

1648d agody zhang#Animoca Brands #NFTs #incorporation #invests #USD #Chain tour
Metaverse Weekly 丨 The first international standard for blockchain digital collections was established; Gucci buys land in The Sandbox; Binance and NetStone cooperate to develop a private chain

Metaverse Weekly 丨 The first international standard for blockchain digital collections was established; Gucci buys land in The Sandbox; Binance and NetStone cooperate to develop a private chain

Outline the popularity of NFTs and the metaverse is inseparable from the impact of many celebrities entering the market. Stars such as Yu Wenle, Lin Junjie, Lu Han, Stephen Curry, and Xu Jinglei have entered the market to issue NFTs or buy real estate within the metaverse. This week, Binance announced a partnership with South Korean mobile game giant NetStone to develop a private chain on the BSC GameFi sidechain. At the same time, a strategic partnership was reached with YG Entertainment, which includes many K-pop stars such as BigBang. According to reports, YG owns many world-famous Kpop stars such as BIGBANG, BLACKPINK, WINNER, iKON, AKMU, and TREASURE. Disney released information on the recruitment of a business development manager with extensive experience in NFTs. Following the launch of the Mickey Mouse NFT series in collaboration with the NFT platform Veve, Disney may be bringing more impressive works to the NFT field. In addition, the “Blockchain Based Digital Collection Service Technical Framework” international standard project was successfully established. The project was led by Tencent and jointly proposed by industry-university-research institutions such as Ant Group, the Institute of Information and Communications Technology, Beijing University of Posts and Telecommunications, and Zhijiang Laboratory, and approved at International Telecommunication Union (ITU) related meetings. This is the first international standard project for the application of blockchain technology in the field of digital collections. In order to promote global agreement and consensus on the overall technical framework of digital collection services, enhance the value storage, value discovery and value transfer capabilities of digital collections, and promote the standardized application of digital collections. Meanwhile, in the virtual real estate sector, Gucci announced the purchase of land in The Sandbox and plans to release virtual wearables. Gaming giant Ubisoft is continuing to explore new areas of Web3, announcing a partnership with The Sandbox to bring its famous gaming concessions to the world of Ethereum-based metaspace gaming. Meanwhile, US metaverse technology company TerraZero Technologies recently completed the world's first metaverse housing mortgage on Decentraland, allowing customers to purchase virtual real estate on the Ethereum metaverse platform Decentraland. The metaverse era is dawning, so let's wait and see. The following are the details of this weekly magazine. Our Metaverse mind divides it into two major sections: Important News and This Week's News List. Please ask Enioy: METAVERSE Important News [Developers Discover Apple's Metaverse-related Operating System or “RealityOS”] It was previously widely rumored that Apple will release a VR (virtual reality) or AR (augmented reality) headset to enter the metaverse market as soon as the end of this year or next year. Recently, developers have discovered that Apple has introduced the name “RealityOS” in the GitHub source code library. In addition, “RealityOS” is also mentioned in the App Store upload entries. Based on previous experience, Apple has named its iPhones, PC Macs, smartwatches, and Apple Watch with operating systems such as iOS, macOS, watchOS, etc., so it is speculated that the name “RealityOS” may be an operating system related to the metaverse. Also, well-known developer Steve Troughton-Smith posted on social platforms that according to the latest programming code, it can at least prove that “RealityOS” already has its own system and binary files (binaries), and even has prepared a corresponding emulator. [Korean game giant Netmarble launches metaverse game] On February 4, South Korean game giant Netmarble said that its subsidiary Netmarble F&C is developing a sequel to the board game “Everyone's Marble” called “Everyone's Marble: Metaworld.” According to information, Netmarble's metaverse game will have elements that game enthusiasts expect from virtual world games, including NFTs, digital avatars, and the ability to buy and sell virtual land. Additionally, the international version is expected to be set up in a “play-to-earn” mode, which will allow users to earn virtual currency in fiat currencies. The pay-to-play game is currently banned in South Korea, so its domestic version will only include NFTs. [Disney is hiring a business development manager with extensive experience in NFTs] On February 5, according to...

1652d ago元宇宙之心MetaverseHub#MetaverseHub #sandbox #metaverse #Binance #Digital collections #Private chain